Mentors

News for MENTORS category.
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Julián Serravi: “A good Game Designer has to be able to communicate, to analyze and, above all, to have a lot of empathy”

2019-08-09T09:34:13+02:00August 9th, 2019|Mentors|

Eight years go a long way, especially if you work in an industry as demanding as free-to-play videogames and take part in projects as successful as Dragon City and Monster Legends at Social Point. And if one thing is clear after meeting Julián Serravi, it's that being a good Game Designer is learned by playing games.

Jon Aristi, from Sage Innova: “Simple, fun games without friction are a winning strategy”

2018-10-15T08:58:37+02:00October 5th, 2018|Mentors|

Jon Aristi may not have a lot of experience in the videogame industry, but his experience in the world of consultancy, software, and Knowledge Management for big companies have made him one of the most interesting mentors to come to the F2P Campus in Vitoria-Gasteiz.

Jake Bales, Vice President of Game Design at Scopely: “The only way to convince people to spend time in your game is by having the most delightful experience possible”

2018-10-09T09:28:26+02:00October 5th, 2018|Mentors|

Among his successes at Scopely, where Jake Bales holds the position of Vice President of Game Design and General Manager, are games like Yahtzee with Buddies, a free-to-play title which, after seven years on the market, is experiencing its peak in terms of revenue (top 40 grossing in the US) and players. 

Amir Rajan, indie game developer: “Don’t go for the general public, find a niche in the market and make something that they would love”

2018-10-05T11:54:05+02:00October 5th, 2018|Mentors|

Leaving a ‘real’ job in the corporate world to fulfil your childhood dream is never easy, but if there’s anyone who can tell us how to do it, it is, without a doubt, Amir Rajan. In an App Store where it would seem that only the big companies and their mass-market games could survive, Rajan has managed to find a niche for his independent, alternative games.

Alberto Toledo, Monetization Manager at AxesInMotion: “Designing a balanced economy is key for the success of a free-to-play game”

2018-10-04T09:44:03+02:00October 4th, 2018|Mentors|

It’s not every day that you’re lucky enough to talk to the Head of Publishing at AxesInMotion; that’s why we couldn’t miss the opportunity to interview Alberto Toledo during his stay as a mentor at the F2P Campus in Vitoria-Gasteiz.

Gina Tost, videogame journalist: “If you want to engage people you have to find what makes you different”

2018-09-25T11:48:24+02:00September 25th, 2018|Mentors|

How does a design student end up as a journalist specializing in videogames? Well, according to Gina Tost, by pure chance. Since then more than 10 years have passed, during which she has contributed to dozens of media outlets, from generalist ones such as Televisión Española (TVE) to industry-related press such as IGN. Today she works for IGG, one of the leading developers and publishers of free-to-play for mobile, where she is in charge of communication. 

Álvaro Rico, design director at Digital Legends: “A good live ops strategy can save a game that starts out on the wrong foot”

2018-09-25T09:24:17+02:00September 25th, 2018|Mentors|

His broad experience has made Álvaro Rico one of the leading national authorities on the implementation of live ops strategies, which is why we couldn’t miss the opportunity to ask him a few questions during his stay as a mentor at the F2P Campus in Vitoria-Gasteiz.

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