F2P Campus 2022 edition Vitoria-Gasteiz
2022 TEAMS

Soccer Legends

Glossbird

Happy Hedgehog Studio

Giggling Piglets

Venko Games
2022 MENTORS

Jon Beltran de Heredia
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- Responsible for game analytics & monetization at Digital Legends Entertainment
- Lead Developer of Commandos & Commandos 2
- Creator of ViEmu
- Published author (assembly language book, scientific AI paper)
- Professor at U-TAD (Madrid) and UPC (Barcelona) Game Development Master’s Degrees.
- Co-founder and Idelogist at Katoid

Raúl Herrero
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- Production direction at Digital Legends Entertainment 2010-2017
- Free-to-play game analytics specialist
- Games industry professional since 1999
- Lead Consoles Developer of Commandos 2
- Professor at U-TAD (Madrid) and UPC & ENTI (Barcelona) Game Development Master’s Degrees.
- Co-founder and CEO at Katoid

Javier Barnes
Game economy & F2P monetization expert
Sr. Product Manager at King. Former Sr. Product Manager at Tilting Point, Game Lead at Social Point.
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- Check more about me at jb-dev.net
- I’m a well-rounded game designer, with +10 years of experience in the free-to-play mobile market.
- I believe that to succeed on mobile, a game needs to be SUPER fun and EXTREMELY engaging.
- Having excellent Marketing, Monetization and Art is only part of the drill.
- My personal objective, and the way how I evaluate success in my own work, is to create great games that players remember for a lifetime. And place them on the top-grossing positions on the AppStore : )

Eva Lara
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- 2D Senior Artist at Tangelo Games
- Lead Concept Artist – Principal Character Designer at U-Play Online
- Drawing/Color responsible at Motion Pictures SA
- Concept Artist / Artist 2D at Gameloft

Patricia Márquez
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My strongest skills as a worker are: effective teamwork, pro-activity, organisation, good communication skills, and fast learning.

Eugene Yailenko
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- Lead Game Designer of ‘Pudding Monsters’, ‘Cut the Rope 2’, ‘King of Thieves’ and ‘C.A.T.S: Crash Arena Turbo Stars’ at Zeptolab
- Speaker at GDC San Francisco ‘Designing a F2P Game that’s Different’
- Successful indie game developer

Alba Iniesta
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- I’ve had passion for designing experiences and content that impacts, has fun and facilitates people’s lives since I was a child.
- I focused my professional career in the field of design and creation of multimedia content, Multimedia Engineering. Then I specialized in UX through a UX postgraduate degree (2014). Learning more methodologies and processes to apply them.
- Since then I’ve worked on the design of all types of products (games, applications, websites, digital products, gamify events and immersive experiences) taking into account the needs of the person, the team and the objectives of the company. Being able to offer efficient, effective, satisfactory products and above all taking into account the playability when is needed.

Fran Bravo
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- Head of Product at Ten Square Games
- Head of Live Games at Zeptolab
- Lead Game Designer at Gameloft
- Product Manager at Codigames
- Lead Game Designer at DeNA

Andrés Tallos
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- Co-founder & CEO of Everguild free-to-play game studio
- Director of Business Strategy EMEA for GREE Inc.
- Engagement Manager at McKinsey & Company

Nacho Pintos
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- Lead Game Designer at King. Bubble Witch Saga 3, +55M downloads, 4.7 user rating
- Game Design Consultant at GameBCN
- Game Designer at Yoctobit
- Lead Game Designer at Frugal Games

Amir Rajan
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- Creator of ‘A Dark Room’ videogame
- Creator of ‘The Ensign’ videogame
- Creator of ‘A Noble Circle’ videogame
- Creator of ‘MIRTS’ videogame
- RubyMotion owner and CEO

Carlos Coronado
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- Founder of Corogames
- Independent Game Developer since 2012
- Game development instructor at ENTI (Universitat Barcelona)
- Scuba diver and sailor

Carlos García
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- Co-founder Evil Zeppelin
- Game Design, Monetization, Production and Liveops
- Mentor LEVEL UP [Game Dev Hub]
- Director & Podcaster at Mobile Paladins
- Former Co-Founder & Project Manager at Demium Games

Aleix Risco
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- Co-founder & Game Designer Evil Zeppelin
- Game Design, Monetization, UX Design and Production
- Podcaster at Mobile Paladins
- Former Co-Founder & CEO at Demium Games
- Former Marketing and Monetization at Arpic Games

Oscar Sahun
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- Co-founder and mentor at iGi (Indie Game Incubator).
- Co-founder at Blowing Minds.

Isabel Tallos
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- Artist and photographer
- Co-founder & Lead Artist at Everguild free-to-play game studio

Dan Syrotynsky
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- Co-founder and developer at Vectormonk, creators of global success AMAZE! game with 70MM downloads.
- Participant in F2P Campus 2018.

Jon Aristi
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- Director of Sage Ideas at SAGE
- Pioneer inventor of Idea Management systems globally
- Co-founder of Hominex, start-up acquired by SAGE in 2011
- Professor at UEM on Organizational creativity and innovation systems
- 20+ years experience working as an innovation expert worldwide

Manel Sort
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- CEO & co-founder of G4AL
- Formerly VP and GM of Digital Chocolate Barcelona
- VP and GM King Barcelona

Mathias Royer
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- SVP Product & GM Barcelona for Tilting Point
- Executive Producer at Flaregames
- Studio GM & Executive Producer at Gameloft International

Guillaume Verlinden
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- Managing director at Kolibri Games (Ubisoft)
- Formerly VP of products at Tilting Point
- VP Product at Social Point (Take-Two Interactive)
- Senior Consultant and Manager at Accenture Paris

Xavier Guardiola
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- Data Science Director at King
- Co-founder & Chief Data Scientist at Simpple
- Co-Founder at ilustrum
- Co-Founder at Woices

Leo Alcivar
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- R
- Stata
- Python
- C
Interested in:
- Machine Learning
- Deep learning
- Other computing and econometrics techniques
2022 PUBLIC TALKS

Javier Barnes: “The ups and downs of game economies”
Sr. Product Manager at King. Former Sr. Product Manager at Tilting Point, Game Lead at Social Point.

Patricia Márquez & Leo Alcivar: “The importance of game analytics”

Eugene Yailenko: “Finding hits: learnings from 3 years of finding ideas for new games and evaluating their potential”
Creative Director at ZeptoLab. Designed CATS, King of Thieves, Cut the Rope 2.

Amir Rajan: “Mistakes indie game devs make”
Creator of ‘A Dark Room’, #1 iOS app store game in 2014, among other successful indie games.

Xavier Guardiola: “Why Data Science matters in F2P games”
Data Science Director at King.

Alba Iniesta: “Playability and accessibility for your game’s success”
Product manager and UX designer at Scopely. Formerly UX & Game Designer at King.

Dan Syrotynsky: “Surviving the gamedev. Psychological front”
Co-founder and developer at Vectormonk, creators of global success AMAZE! game with 70MM downloads. Participant in F2P Campus 2018.

Oscar Sahun: “Game design & player’s psychology”
Program manager and producer at GameBCN Incubation Program.

Alina Matson: “Developing Motivation”
Public talk by Alina Matson, Founder of Glossbird.