F2P Campus 2018 edition Vitoria-Gasteiz
TEAMS
MENTORS
PUBLIC TALKS
PARTNERS
2018 TEAMS
Vectormonk
With members from Ukraine and the Czech Republic, Vectormonk is one of the most international teams that have taken part in the F2P Campus. Dungeon Card Hero may be one of their first games as a team, but Anna Onyshchenko (analytics and QA), Danylo Syrotynskyi (programmer), Vitaliy Onyshchenko (game designer and producer) and Mike (artist) have extensive experience in the videogame industry.
Cogoo
GiantFox
Garage51
Etorki Games
Hypeful
2018 MENTORS
Jon Beltran de Heredia
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- Responsible for game analytics & monetization at Digital Legends Entertainment
- Lead Developer of Commandos & Commandos 2
- Creator of ViEmu
- Published author (assembly language book, scientific AI paper)
- Professor at U-TAD (Madrid) and UPC (Barcelona) Game Development Master’s Degrees.
- Co-founder and Idelogist at Katoid
Raúl Herrero
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- Production direction at Digital Legends Entertainment 2010-2017
- Free-to-play game analytics specialist
- Games industry professional since 1999
- Lead Consoles Developer of Commandos 2
- Professor at U-TAD (Madrid) and UPC & ENTI (Barcelona) Game Development Master’s Degrees.
- Co-founder and CEO at Katoid
Joony Koo
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- COO at Binaree (South Korea)
- Chief Revenue Officer at Vertige
- Chief Marketing Officer at Playground
- Senior Manager Marketing & Strategy at Com2Us
Kim Krogh
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- Studio Game Director at King (Malmo, Sweden)
- Game Designer & Game Director at IO Interactive
- Game Designer at ITE
- Board Game Designer
Jake Bales
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- Vice President of Game Design and General Manager at Scopely
- Lead Game Designer at Storm8
- Creative & Product Development at Blizzard
Stephane Assadourian
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- Consultant specializing in game design, creativity and production
- Founding member of the Assassins’ Creed franchise at Ubi Soft (2004-2016)
- Senior AI Developer at Warthog Games
- AI Developer at Appeal
Hao Su Wang
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- Vice President and President of games at iQiyi
- Senior manager and producer at Tencent
- IMGA project manager at NCC Partners
Eugene Yailenko
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- Lead Game Designer of ‘Pudding Monsters’, ‘Cut the Rope 2’, ‘King of Thieves’ and ‘C.A.T.S: Crash Arena Turbo Stars’ at Zeptolab
- Speaker at GDC San Francisco ‘Designing a F2P Game that’s Different’
- Successful indie game developer
Sangpil Moon
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- Founder & CEO at Cogoo
- Board Member and Director of Global Game Operations and Marketing at Devsisters
- Live Producer at Nexon America
Andrés Tallos
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- Co-founder & CEO of Everguild free-to-play game studio
- Director of Business Strategy EMEA for GREE Inc.
- Engagement Manager at McKinsey & Company
Nacho Pintos
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- Lead Game Designer at King. Bubble Witch Saga 3, +55M downloads, 4.7 user rating
- Game Design Consultant at GameBCN
- Game Designer at Yoctobit
- Lead Game Designer at Frugal Games
Amir Rajan
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- Creator of ‘A Dark Room’ videogame
- Creator of ‘The Ensign’ videogame
- Creator of ‘A Noble Circle’ videogame
- Creator of ‘MIRTS’ videogame
- RubyMotion owner and CEO
Gina Tost
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- Journalist with broad experience, focus on Mobile, Technology, Startups and Videogames. Worked for TV channels, newspapers, websites, and radio stations worldwide (Spain, Latin America, Japan and others).
- Assistant Professor for Tecnocampus de Mataró, UPC and La Salle, specialized in Communication, ASO and Videogames and Technology history.
- Writer of the book ‘Vida Extra’ – Columna (Catalan) and Grijalbo (Spanish). Book about videogames and game design.
- Founder of the app promotion platform Geenapp. Featured in Wired Magazine as one of the 100 Best Startups of 2015 and in The Hundert Magazine as ‘One of the 100 Best Female Founders Europe’.
Rafa Bernabé
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- Co-founder & CEO of Pocket Puppet
- Designer of ‘Undead Planet’ videogame
Alexander Paschall
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- Unreal Engine Community Manager at Epic Games
- QA and Unreal Engine Support technician at Epic Games
- Customer service specialist at Funcom
Álvaro Rico
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- Design director at Digital Legends Entertainment
- Former designer at Pyro Studios 1998-2017
Isabel Tallos
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- Artist and photographer
- Co-founder & Lead Artist at Everguild free-to-play game studio
Laetitia He
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- Responsible for games acquisition at iQiyi
Kait Paschall
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- Transcription and Academic work at Epic Games
- Collaborator at IGDA’s inaugural Game Accessibility Conference and Kent State University
- Librarian (public, K-12, and academic)
- Creative writing
Jon Aristi
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- Director of Sage Ideas at SAGE
- Pioneer inventor of Idea Management systems globally
- Co-founder of Hominex, start-up acquired by SAGE in 2011
- Professor at UEM on Organizational creativity and innovation systems
- 20+ years experience working as an innovation expert worldwide
Piergiorgio Di Giacomo
Specialist in mentoring for usage of Google Cloud infrastructure.
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- Solution Engineer at Google Cloud
- Channel Operations Manager at Homeaway
- Project Manager at Sterci
- Engineer at Nokia
- Engineer at European Software Institute
Jesús Vacas
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- Co-founder and CEO at AxesInMotion
- Creator of Extreme Car Driving Simulator, more than 200M downloads
- Working in F2P industry since 2013
Alberto Toledo
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- Head of Publishing at AxesInMotion
- Design & Monetization at AxesInMotion
- Economy Design at Gameloft, Level Design at Goodgame Studios, Game Design at Tonika Games & Vodka Capital
Matthew Murtha
Comedian, presenter and public speaker specialized in science and technology
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- Comedian, presenter and public speaker
- Postdoctoral degree in cancer epigenetics in Barcelona
- Postdoctoral degree in New York in genomic regulatory annotation
- PhD in molecular biology from The Ohio State University
2018 PUBLIC TALKS
Andrés Tallos: “Let’s talk about marketing”
Former Director of Business Strategy EMEA for the Japanese videogames giant GREE Inc. Founder of independent free-to-play game studio Everguild.
Isabel Tallos: “Art vs videogames”
Renowned artist and photographer having made the move to lead artist of successful free-to-play videogames.
Kim Krogh: “Making Bite-sized Brilliance for Mildred in Ohio”
Studio Game Director at King (Malmo, Sweden).
Stephane Assadourian: “Creating new world-class game brands: how to execute an idea”
Founding member of the Assassins’ Creed franchise. 20 years veteran game developer with expertise in IP Development, Production & Processes and Creativity Management. Coach for anyone who wants to make games.
Hao Su Wang: “Distributing free-to-play games in China”
VP and President of games at iQiyi. Formerly at Tencent.
Kait Paschall: “Creating accessible free-to-play games”
Educational and learning Unreal Engine material at Epic Games.
Alexander Paschall: “Community management: tales from the trenches”
Professor at ENTI. Former Epic Games Unreal Engine Community Manager.
Sangpil Moon: “Using data analytics for free-to-play games creation”
Founder & CEO at Cogoo. Formerly at Devsisters and Nexon America.
Alexander Paschall: “Community management: tales from the trenches”
Professor at ENTI. Former Epic Games Unreal Engine Community Manager.
Sangpil Moon: “Using data analytics for free-to-play games creation”
Founder & CEO at Cogoo. Formerly at Devsisters and Nexon America.
Eugene Yailenko: “C.A.T.S. Postmortem: Concept Development in Free-to-Play”
Lead Game Designer at ZeptoLab. Designed CATS, King of Thieves, Cut the Rope 2
Jake Bales: “Designing and creating free-to-play game titles”
15+ year gaming and entertainment industry leader with focus on design, creative leadership, product strategy, new business, and IP development
Álvaro Rico: “5 years of Live Operations and counting…”
Lead designer of free-to-play games ‘Respawnables’ and ‘Afterpulse’, totalling over 50 million downloads.
Rafa Bernabé: “Monetization-oriented free-to-play game design”
Took part in the design of several of the top free-to-play games developed in the last few years.
Joony Koo: “How Blockchain can change the business model of gaming”
Pioneer of free-to-play games monetization starting at Com2Us with the 2010 hit ‘Homerun Battle 3D’. Jury of the prestigious IMGA awards.
Gina Tost: “How to communicate your game in a saturated market”
Renowned videogames journalist, author of ‘Vida Extra’ book on videogame design, and founder of Geenapp mobile app monetization platform.
Piergiorgio di Giacomo: “Google Cloud Services for free-to-play games back-end infrastructure”
Solution Engineer at Google.
Jon Aristi: “Startup Innovation: the challenge of making ideas succeed”
Director of Sage Ideas at SAGE.
AxesInMotion: “How to efficiently design and balance a F2P economy”
AxesInMotion is a games publishing company from Seville (Spain) that has had 350 million downloads of their games, and are leading several mobile app stores worldwide in genres as important as racing games.
Amir Rajan: “Game Design and Monetization Options in 2018”
Creator of ‘A Dark Room’, #1 iOS app store game in 2014, among other successful indie games.
Creator of ‘A Dark Room’ videogame
Creator of ‘The Ensign’ videogame
Creator of ‘A Noble Circle’ videogame
Creator of ‘MIRTS’ videogame
RubyMotion owner and CEO