Fran Bravo: “It’s cold outside: how to navigate the Soft Launch storm”
Fran Bravo: "It's cold outside: how to navigate the Soft Launch storm"
Public talk by Javier Barnes, Lead Game Designer | Product Manager - F2P Specialist
Javier Barnes: “Mastering Retention: How to Keep Players Coming Back”
Javier Barnes: "Mastering Retention: How to Keep Players Coming Back"
Public talk by Javier Barnes, Lead Game Designer | Product Manager - F2P Specialist
Nacho Marín: “Game Production Tips”
Nacho Marín: "Game Production Tips"
Public talk by Nacho Marín, Game Manager at Gameloft
Julia Iljuk: “LiveOps strategies and case studies to grow LTV”
Julia Iljuk: "LiveOps strategies and case studies to grow LTV"
Public talk by Julia Ijuk, Head of Growth at Balancy.co
Alba Iniesta: “Playability and accessibility for your game’s success”
Alba Iniesta: "Playability and accessibility for your game’s success"
Public talk by Alba Iniesta, Senior Game Designer / UX
Miikka Harjuntausta: “The story of Boom Slingers”
Miikka Harjuntausta: “The story of Boom Slingers”
Public talk by Miikka Harjuntausta, Game designer and coder at Boom Corp