After three months of hard work, the five teams who participated in the second edition of the F2P Campus presented their games on Demo Day. An event where videogames, rock and pintxopote joined forces to bid the campus farewell in style.
Joony Koo wanted to use his visit to the F2P Campus to share with the teams a few reasons why they should consider making games with blockchain.
Sangpil Moon used his second public talk at the F2P Campus to share some practical tips for launching a new game with a small team.
Mathias Royer and Guillaume Verlinden, from Tilting Point Barcelona, wanted to take advantage of their visit to the F2P Campus to share 10 best practices when building & growing a mobile game studio during their public talk.
Gerard Fernandez, CEO of Omnidrone: “If you want to compete with the big guys, you have to have a well-trained team and a good marketing strategy”
Taking advantage of his stay as a mentor at the F2P Campus, we didn't want to miss the opportunity to interview him and get to know a little more about him and his company.
After going through accelerators such as Y Combinator and Startup Chile during the development of UnnyWorld, their first title, the Unnyhog team landed in Vitoria-Gasteiz this summer to improve their second title: Hero Masters (iOS, Android), a fantasy game in which you fight battles drawing runes on the screen.
Miikka Harjuntausta (Code/Art/Design), Krista Erkkilä, (Art/Design), Samuli Häyrynen (Code/Servers/Backend) and Jouni Salonen (Business) are the people behind Tuokio, a studio which has been developing mobile games since 2012.