One of the most important decisions to be made at the beginning of development is to choose carefully what kind of game you want to make.
Like everything related to pop culture, the world of free-to-play videogames is full of ‘facts’ that are not entirely true. In some cases, they’re things taken out of context, while in others they are pure myth and legend.
Managing live ops in a small team is not always easy, but if there’s one person who can teach us how, that is without a doubt Andrés Tallos, co-founder of Everguild, an independent studio which specializes in making card games for mobile.
Julián Serravi: “A good Game Designer has to be able to communicate, to analyze and, above all, to have a lot of empathy”
Eight years go a long way, especially if you work in an industry as demanding as free-to-play videogames and take part in projects as successful as Dragon City and Monster Legends at Social Point. And if one thing is clear after meeting Julián Serravi, it's that being a good Game Designer is learned by playing games.
A small design fault can make a big difference. That's why checking if your free-to-play game is healthy is so important. But how can you know?