👾🎉 The #F2PCampus2022 is coming to an end, but.... what better way to say goodbye than with Demo Day and its closing party! 🗣️ Do you want to see the result of the projects? Next Thursday 15th September the 5 teams will take the stage with their #pitch to present us...
Events
Rock, games and lots of fun – that’s what F2P Campus Demo Day 2019 was made of
After three months of hard work, the five teams who participated in the second edition of the F2P Campus presented their games on Demo Day. An event where videogames, rock and pintxopote joined forces to bid the campus farewell in style.
Why indie game studios should consider making blockchain games
Joony Koo wanted to use his visit to the F2P Campus to share with the teams a few reasons why they should consider making games with blockchain.
9 practical tips for launching a new game with a small team
Sangpil Moon used his second public talk at the F2P Campus to share some practical tips for launching a new game with a small team.Â
10 Best Practices When Building & Growing a Mobile Game Studio
Mathias Royer and Guillaume Verlinden, from Tilting Point Barcelona, wanted to take advantage of their visit to the F2P Campus to share 10 best practices when building & growing a mobile game studio during their public talk.
F2P Campus Academy, dando los primeros pasos en el desarrollo de videojuegos
16 personas dieron sus primeros pasos en el mundo del desarrollo de videojuegos gracias a la F2P Campus Academy. El talle, que se celebrĂł el 21 de septiembre en la Casa del CordĂłn, fue impartido por Carlos Coronado.
5 reasons to use Unity in animation
When we talk about development platforms like Unity, we always do so thinking of them as tools to make videogames, whether they are for mobile or console. However, at Wise Blue, a Valencian studio, they’ve found a completely different use: making animation for series and films.
5 alternative strategies to develop a mobile videogame and succeed
These days, the vast majority of the mobile videogame industry agrees that the most successful model is free-to-play. But that doesn’t mean that good results cannot be achieved by doing things differently.
How to follow a top-down rational approach when making free-to-play games
As well as being one of the founding members of Assassin’s Creed and having worked on titles such as Far Cry and Watch Dogs, Stephane Assadourian is a real expert in production and creativity.
The most common errors when creating a videogame startup
Gerard Fernández is one of the most qualified voices in the videogame industry in Spain. A career built on successes and failures. These are precisely what he wanted to highlight in his talk at the F2P Campus in which he told us about the typical mistakes of anyone wanting to create a startup in the industry.Â