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F2P CAMPUS VITORIA-GASTEIZ
Meet the mentor: Stephane Assadourian
Stephane Assadourian, Games Creativity & Production Expert, answers the questions of the F2P Campus.
F2P Campus Academy, dando los primeros pasos en el desarrollo de videojuegos
16 personas dieron sus primeros pasos en el mundo del desarrollo de videojuegos gracias a la F2P Campus Academy. El talle, que se celebró el 21 de septiembre en la Casa del Cordón, fue impartido por Carlos Coronado.
Meet the mentor: Mathias Royer
Mathias Royer, General Manager at Tilting Point Barcelona, answers the questions of the F2P Campus.
5 reasons to use Unity in animation
When we talk about development platforms like Unity, we always do so thinking of them as tools to make videogames, whether they are for mobile or console. However, at Wise Blue, a Valencian studio, they’ve found a completely different use: making animation for series and films.
5 alternative strategies to develop a mobile videogame and succeed
These days, the vast majority of the mobile videogame industry agrees that the most successful model is free-to-play. But that doesn’t mean that good results cannot be achieved by doing things differently.
How to follow a top-down rational approach when making free-to-play games
As well as being one of the founding members of Assassin’s Creed and having worked on titles such as Far Cry and Watch Dogs, Stephane Assadourian is a real expert in production and creativity.
The most common errors when creating a videogame startup
Gerard Fernández is one of the most qualified voices in the videogame industry in Spain. A career built on successes and failures. These are precisely what he wanted to highlight in his talk at the F2P Campus in which he told us about the typical mistakes of anyone wanting to create a startup in the industry.
How to monetize a free-to-play game
Monetizing a free-to-play videogame depends on several factors. Rafa Bernabé explained the essential factors in this public talk.
How to choose what game to make next
One of the most important decisions to be made at the beginning of development is to choose carefully what kind of game you want to make.
The myths and legends of free-to-play games
Like everything related to pop culture, the world of free-to-play videogames is full of ‘facts’ that are not entirely true. In some cases, they’re things taken out of context, while in others they are pure myth and legend.