F2P CAMPUS VITORIA-GASTEIZ
Gerard Fernandez, CEO of Omnidrone: “If you want to compete with the big guys, you have to have a well-trained team and a good marketing strategy”
Taking advantage of his stay as a mentor at the F2P Campus, we didn’t want to miss the opportunity to interview him and get to know a little more about him and his company.
Sangpil Moon, CEO at Team Cogoo, answers the questions of the F2P Campus.
Amir Rajan, Indie Game Developer, answers the questions of the F2P Campus.
Joony Koo, from Blockcrafters, answers the questions of the F2P Campus.
After going through accelerators such as Y Combinator and Startup Chile during the development of UnnyWorld, their first title, the Unnyhog team landed in Vitoria-Gasteiz this summer to improve their second title: Hero Masters (iOS, Android), a fantasy game in which you fight battles drawing runes on the screen.
Miikka Harjuntausta (Code/Art/Design), Krista Erkkilä, (Art/Design), Samuli Häyrynen (Code/Servers/Backend) and Jouni Salonen (Business) are the people behind Tuokio, a studio which has been developing mobile games since 2012.
After creating games like Bring to Light and Cube Samurai: Run! the Red Meat Games team got stuck into the development of Sentience, a unique cooperative hide and seek experience.
Evil Zeppelin, from Barcelona, is the studio behind Quest 4 Fuel, a turn-based RPG set in a dark, post-apocalyptic world fighting for control of the infinite fuel source.
What began as a small project for Serbian television has ended up, 13 years later, becoming Football Clash Arena (iOS, Android), PWNRS’s first game. The studio made up of Nikola (Server Engineer), Pedja (Client Engineer), Ivan (Data Science intern) and Slavko (CEO), has only one objective: to create ‘the most badass PvP turn-based football strategy you will ever play’.
Guillaume Verlinden, Senior Game Director at Tilting Point Barcelona, answers the questions of the F2P Campus.