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F2P CAMPUS VITORIA-GASTEIZ
How to follow a top-down rational approach when making free-to-play games
As well as being one of the founding members of Assassin’s Creed and having worked on titles such as Far Cry and Watch Dogs, Stephane Assadourian is a real expert in production and creativity.
The most common errors when creating a videogame startup
Gerard Fernández is one of the most qualified voices in the videogame industry in Spain. A career built on successes and failures. These are precisely what he wanted to highlight in his talk at the F2P Campus in which he told us about the typical mistakes of anyone wanting to create a startup in the industry.
How to monetize a free-to-play game
Monetizing a free-to-play videogame depends on several factors. Rafa Bernabé explained the essential factors in this public talk.
How to choose what game to make next
One of the most important decisions to be made at the beginning of development is to choose carefully what kind of game you want to make.
The myths and legends of free-to-play games
Like everything related to pop culture, the world of free-to-play videogames is full of ‘facts’ that are not entirely true. In some cases, they’re things taken out of context, while in others they are pure myth and legend.
Meet the mentor: Eugene Yailenko
Eugene Yailenko, Creative Director at ZeptoLab, answers the questions of the F2P Campus.
Meet the mentor: Álvaro Rico
Álvaro Rico, Design Director at Digital Legends, answers the questions of the F2P Campus.
How to manage the live ops of a free-to-play game with a small team
Managing live ops in a small team is not always easy, but if there’s one person who can teach us how, that is without a doubt Andrés Tallos, co-founder of Everguild, an independent studio which specializes in making card games for mobile.
Meet the mentor: Andrés Tallos
Andrés Tallos, Co-Founder of Everguild, answers the questions of the F2P Campus.
Julián Serravi: “A good Game Designer has to be able to communicate, to analyze and, above all, to have a lot of empathy”
Eight years go a long way, especially if you work in an industry as demanding as free-to-play videogames and take part in projects as successful as Dragon City and Monster Legends at Social Point. And if one thing is clear after meeting Julián Serravi, it’s that being a good Game Designer is learned by playing games.