Miikka Harjuntausta (Code/Art/Design), Krista Erkkilä, (Art/Design), Samuli Häyrynen (Code/Servers/Backend) and Jouni Salonen (Business) are the people behind Tuokio, a studio which has been developing mobile games since 2012.

Miikka Harjuntausta (Code/Art/Design), Krista Erkkilä, (Art/Design), Samuli Häyrynen (Code/Servers/Backend) and Jouni Salonen (Business) are the people behind Tuokio, a studio which has been developing mobile games since 2012.
After creating games like Bring to Light and Cube Samurai: Run! the Red Meat Games team got stuck into the development of Sentience, a unique cooperative hide and seek experience.
Evil Zeppelin, from Barcelona, is the studio behind Quest 4 Fuel, a turn-based RPG set in a dark, post-apocalyptic world fighting for control of the infinite fuel source.
What began as a small project for Serbian television has ended up, 13 years later, becoming Football Clash Arena (iOS, Android), PWNRS’s first game. The studio made up of Nikola (Server Engineer), Pedja (Client Engineer), Ivan (Data Science intern) and Slavko (CEO), has only one objective: to create ‘the most badass PvP turn-based football strategy you will ever play’.
Guillaume Verlinden, Senior Game Director at Tilting Point Barcelona, answers the questions of the F2P Campus.
Stephane Assadourian, Games Creativity & Production Expert, answers the questions of the F2P Campus.
16 personas dieron sus primeros pasos en el mundo del desarrollo de videojuegos gracias a la F2P Campus Academy. El talle, que se celebró el 21 de septiembre en la Casa del Cordón, fue impartido por Carlos Coronado.
Mathias Royer, General Manager at Tilting Point Barcelona, answers the questions of the F2P Campus.
When we talk about development platforms like Unity, we always do so thinking of them as tools to make videogames, whether they are for mobile or console. However, at Wise Blue, a Valencian studio, they’ve found a completely different use: making animation for series and films.
These days, the vast majority of the mobile videogame industry agrees that the most successful model is free-to-play. But that doesn’t mean that good results cannot be achieved by doing things differently.