Isabel Tallos, Lead artist at Everguild, answers the questions of the F2P Campus.
![Meet the mentor: Isabel Tallos](https://www.f2pcampus.com/wp-content/uploads/2023/03/isabel-tallos-1.jpg)
Isabel Tallos, Lead artist at Everguild, answers the questions of the F2P Campus.
A small design fault can make a big difference. That’s why checking if your free-to-play game is healthy is so important. But how can you know?
Everyone wants their game to be the next Candy Crush, Clash of Clans or Fornite. It’s not an easy thing to accomplish, but it’s almost impossible if you simply copy what’s in fashion. The key, as Sven Liebich taught us in his public talk, is in the very numbers that the whole free-to-play business model is based on.
Last week the co-directors of the F2P Campus, Raúl Herrero and Jon Beltrán de Heredia, attended the Ekin Breakfast on entrepreneurship in the world of videogames organized by Álava Emprende.
Nacho Pintos, Game designer at Omnidrone, answers the questions of the F2P Campus.
Sven Liebich, Gerard Fernandez, Carlos Coronado and Julian Serraví are some of the new names added to the list of mentors at the F2P Campus. Whether you're a professional in the industry or interested in taking your first steps in developing free-to-play video games,...
After months of preparation, today the second edition of the F2P Campus, the world’s first campus focused on the development of free-to-play video games, finally begins in Vitoria-Gasteiz.
After receiving more than 19 applications from 11 countries, finally these are the teams that have been chosen to take part in the second edition of the F2P Campus.
Esta segunda edición del F2P Campus no sólo está destinada a profesionales o equipos de desarrollo que quieran mejorar sus juegos Free-To-Play, también queremos ayudar a todas esas personas que quieren dar sus primeros pasos en el mundo del desarrollo de videojuegos.
After several months of work, today we can finally say it loud and clear: The F2P Campus will return to Vitoria-Gasteiz for a second year to turn the city into the world capital of free-to-play videogame development for three months.