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F2P CAMPUS VITORIA-GASTEIZ

Meet the team: Vectormonk, the creators behind Dungeon Card Hero

Meet the team: Vectormonk, the creators behind Dungeon Card Hero

With members from Ukraine and the Czech Republic, Vectormonk is one of the most international teams that have taken part in the F2P Campus. Dungeon Card Hero may be one of their first games as a team, but Anna Onyshchenko (analytics and QA), Danylo Syrotynskyi (programmer), Vitaliy Onyshchenko (game designer and producer) and Mike (artist) have extensive experience in the videogame industry.

Meet the team: Cogoo, the creators behind Oh My Princess

Meet the team: Cogoo, the creators behind Oh My Princess

When Geonhee Han, Sungjun Lim, Yewon Lee and Heyme Kim started working on Oh My Princess in their native South Korea, they surely didn’t imagine that they would end up spending three months in Vitoria-Gasteiz. It has been an adventure as exceptional as the story they want to tell in their game: to raise a little princess from childhood until she becomes a woman. All by completing match-three puzzles like those in Candy Crush.

Gina Tost, videogame journalist: “If you want to engage people you have to find what makes you different”

Gina Tost, videogame journalist: “If you want to engage people you have to find what makes you different”

How does a design student end up as a journalist specializing in videogames? Well, according to Gina Tost, by pure chance. Since then more than 10 years have passed, during which she has contributed to dozens of media outlets, from generalist ones such as Televisión Española (TVE) to industry-related press such as IGN. Today she works for IGG, one of the leading developers and publishers of free-to-play for mobile, where she is in charge of communication. 

An interview with Joony Koo, Free-To-Play monetization expert

An interview with Joony Koo, Free-To-Play monetization expert

We didn’t want to miss the chance to interview an expert on monetization like Joony Koo when he visited Vitoria-Gasteiz to mentor the F2P Campus teams. Such an interesting opportunity to learn about how blockchain could change free-to-play monetization.

Rafa Bernabé, monetization expert: “If we wanted to eliminate loot boxes for good, we’d have to ban chance”

Rafa Bernabé, monetization expert: “If we wanted to eliminate loot boxes for good, we’d have to ban chance”

At twenty-something years old, Rafa Bernabé had a good job in a big multinational company. However, what may have been a dream for many was for him merely something monotonous and repetitive that had nothing to do with what he’d dreamt of since he was a child. “I’ve always been an enterprising and creative person. I got to a point where I said either I spend my whole life here or I throw myself into fulfilling my dream, and I opted for the second”, he tells us.

Having completed a Master’s in videogame design and creation in Barcelona, he began working for Pyro. After several years he made the jump to Digital Legends, just when the first iPhone came out, although it didn’t take him long to convince a colleague to leave and found their own company, Pocket Puppet.