Meet the team: Cogoo, the creators behind Oh My Princess
When Geonhee Han, Sungjun Lim, Yewon Lee and Heyme Kim started working on Oh My Princess in their native South Korea, they surely didn’t imagine that they would end up spending three months in Vitoria-Gasteiz. It has been an adventure as exceptional as the story they want to tell in their game: to raise a little princess from childhood until she becomes a woman. All by completing match-three puzzles like those in Candy Crush.
Meet the team: GiantFox, the creators behind Rise of Titans
No-one ever said that making videogames was easy and at GiantFox they know it firsthand. That’s why we couldn’t resist finding out more about Rise of Titans and their experience during its development.
Meet the team: Garage51, the creators behind Demon Blade
After several months of working day and night on their game, it’s time to get to know the people behind this project and see what makes Demon Blade so special.
Meet the team: Etorki Games, the creators behind Evil Nun
Since launching Evil Nun, the project Etorki Games brought to the F2P Campus in Vitoria-Gasteiz, the response from the community and influencers has been overwhelming: The game has been downloaded more than 1.000.000 times.
Meet the team: Hypeful, the creators behind BigBox
Hailing from the south of Spain, Hypeful have travelled from the beautiful city of Malaga to Vitoria-Gasteiz to take part in the F2P Campus and take BigBox, their first game, to the next level.
Gina Tost, videogame journalist: “If you want to engage people you have to find what makes you different”
How does a design student end up as a journalist specializing in videogames? Well, according to Gina Tost, by pure chance. Since then more than 10 years have passed, during which she has contributed to dozens of media outlets, from generalist ones such as Televisión Española (TVE) to industry-related press such as IGN. Today she works for IGG, one of the leading developers and publishers of free-to-play for mobile, where she is in charge of communication.