2018 TEAMS
Vectormonk
With members from Ukraine and the Czech Republic, Vectormonk is one of the most international teams that have taken part in the F2P Campus. Dungeon Card Hero may be one of their first games as a team, but Anna Onyshchenko (analytics and QA), Danylo Syrotynskyi (programmer), Vitaliy Onyshchenko (game designer and producer) and Mike (artist) have extensive experience in the videogame industry.
Cogoo
When Geonhee Han, Sungjun Lim, Yewon Lee and Heyme Kim started working on Oh My Princess in their native South Korea, they surely didn’t imagine that they would end up spending three months in Vitoria-Gasteiz. It has been an adventure as exceptional as the story they want to tell in their game: to raise a little princess from childhood until she becomes a woman. All by completing match-three puzzles like those in Candy Crush.
Garage51
After several months of working day and night on their game, it’s time to get to know the people behind this project and see what makes Demon Blade so special.
2018 MENTORS
2018 PUBLIC TALKS
Free-to-play game business specialist
Former Director of Business Strategy EMEA for the Japanese videogames giant GREE Inc. Founder of independent free-to-play game studio Everguild.
Artist and photographer
Renowned artist and photographer having made the move to lead artist of successful free-to-play videogames.

Game Design, Product and Studio Specialist for 20+ years
Studio Game Director at King (Malmo, Sweden).

Games Creativity & Production Expert
Founding member of the Assassins’ Creed franchise. 20 years veteran game developer with expertise in IP Development, Production & Processes and Creativity Management. Coach for anyone who wants to make games.

Games publishing and production expert (iQiyi, Tencent).
VP and President of games at iQiyi. Formerly at Tencent.

Accessibility & Education Evangelist
Educational and learning Unreal Engine material at Epic Games.

Community management specialist
Professor at ENTI. Former Epic Games Unreal Engine Community Manager.

Data-driven free-to-play games specialist
Founder & CEO at Cogoo. Formerly at Devsisters and Nexon America.

Lead game designer specialized in free-to-play
Lead Game Designer at ZeptoLab. Designed CATS, King of Thieves, Cut the Rope 2

Vice President of Game Design and General Manager at Scopely.
15+ year gaming and entertainment industry leader with focus on design, creative leadership, product strategy, new business, and IP development
Free-to-play mobile game design expert
Lead designer of free-to-play games ‘Respawnables’ and ‘Afterpulse’, totalling over 50 million downloads.
Monetization-oriented game design expert.
Took part in the design of several of the top free-to-play games developed in the last few years.
Free-to-play monetization expert.
Pioneer of free-to-play games monetization starting at Com2Us with the 2010 hit ‘Homerun Battle 3D’. Jury of the prestigious IMGA awards
Print, radio and TV journalist specialized in videogames.
Renowned videogames journalist, author of ‘Vida Extra’ book on videogame design, and founder of Geenapp mobile app monetization platform.

Specialist in mentoring for usage of Google Cloud infrastructure.
Solution Engineer at Google.

Innovation consultant, pioneer inventor of idea management and crowdsoursing systems.
Director of Sage Ideas at SAGE.

Jesús Vacas and Alberto Toledo from AxesInMotion will help us understand free-to-play games economy design.
AxesInMotion is a games publishing company from Seville (Spain) that has had 350 million downloads of their games, and are leading several mobile app stores worldwide in genres as important as racing games.
- Creator of ‘A Dark Room’ videogame
- Creator of ‘The Ensign’ videogame
- Creator of ‘A Noble Circle’ videogame
- Creator of ‘MIRTS’ videogame
- RubyMotion owner and CEO