Nacho Marín: “Game Production Tips”
Shipping the best possible game in a limited time as close to what you wanted it to be and not die in the process
Production is usually ignored by small teams, It’s assumed everyone knows what to do and no planning is needed to create a great game, but there are many factors and pitfalls to account for. This talk quickly touches on various potential caveats and best practices and tries to put forward the importance of defining and maintaining a custom roadmap tailored to your game & team.