Mentors

News for MENTORS category.
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Julián Serravi: “A good Game Designer has to be able to communicate, to analyze and, above all, to have a lot of empathy”

August 9th, 2019|Mentors|

Eight years go a long way, especially if you work in an industry as demanding as free-to-play videogames and take part in projects as successful as Dragon City and Monster Legends at Social Point. And if one thing is clear after meeting Julián Serravi, it's that being a good Game Designer is learned by playing games.

Why it’s so important to innovate when creating a successful free-to-play videogame

July 31st, 2019|Events, Mentors|

Everyone wants their game to be the next Candy Crush, Clash of Clans or Fornite. It's not an easy thing to accomplish, but it's almost impossible if you simply copy what's in fashion. The key, as Sven Liebich taught us in his public talk, is in the very numbers that the whole free-to-play business model is based on.

Jake Bales, Vice President of Game Design at Scopely: “The only way to convince people to spend time in your game is by having the most delightful experience possible”

October 5th, 2018|Mentors|

Among his successes at Scopely, where Jake Bales holds the position of Vice President of Game Design and General Manager, are games like Yahtzee with Buddies, a free-to-play title which, after seven years on the market, is experiencing its peak in terms of revenue (top 40 grossing in the US) and players. 

Amir Rajan, indie game developer: “Don’t go for the general public, find a niche in the market and make something that they would love”

October 5th, 2018|Mentors|

Leaving a ‘real’ job in the corporate world to fulfil your childhood dream is never easy, but if there’s anyone who can tell us how to do it, it is, without a doubt, Amir Rajan. In an App Store where it would seem that only the big companies and their mass-market games could survive, Rajan has managed to find a niche for his independent, alternative games.

Alberto Toledo, Monetization Manager at AxesInMotion: “Designing a balanced economy is key for the success of a free-to-play game”

October 4th, 2018|Mentors|

It’s not every day that you’re lucky enough to talk to the Head of Publishing at AxesInMotion; that’s why we couldn’t miss the opportunity to interview Alberto Toledo during his stay as a mentor at the F2P Campus in Vitoria-Gasteiz.