Events

5 tips to create a community around your game by a former CM at Epic Games

5 tips to create a community around your game by a former CM at Epic Games

Creating a community from scratch is far from straightforward. That’s why when an expert on the subject, like Alex Paschall, professor at ENTI and former Community Manager at Epic Games, shares their knowledge and experience, all you can do is sit pen in hand and write down all the advice they give you.

The key to successful video game development according to a founding member of Assassin’s Creed

The key to successful video game development according to a founding member of Assassin’s Creed

If creating a successful game is hard, imagine what’s involved in laying the foundations of a new AAA franchise at the dawn of a new console era. The successful franchise has now reached 11 main games, eight spin-offs and more than 100 million copies sold. That’s why, at F2P Campus, we are so grateful that Stéphane came to share some of his production knowledge on how to turn an idea into a successful video game.

This is the key to the success of Candy Crush and King

This is the key to the success of Candy Crush and King

With more than 1 trillion games played and more than 5 million years invested by players in the game (enough to build 6,257 new Empire State Buildings!), at this point it’s clear that it has been a huge success for King and Krogh as well as for the free-to-play videogame industry. As a result, many people ask themselves the same question: How do you get a game about candies to break all records?

13 free-to-play videogame art and marketing tips by Everguild

13 free-to-play videogame art and marketing tips by Everguild

On Thursday, August 2, we were lucky enough to have two experts in free-to-play videogame art and marketing, Isabel and Andrés Tallos from Everguild, at F2P Campus. 

Their conference, which took place in the auditorium of the Vitoria-Gasteiz Artium Museum, gave us the opportunity to learn about their experience in the industry and take home some tips for making better games.