After three months of hard work, the F2P Campus has put the finishing touch on its first edition with a Demo Day and closing ceremony full of surprises and activities. The celebration, which included representatives from the institutions involved, partners, mentors and investors, took place in the Artium Museum, where people could try out the six games of the participating teams as well as enjoying a very interesting round table on the creation of videogames, and a concert by the band Los Vinagres.
Month: July 2022
Jon Aristi, from Sage Innova: “Simple, fun games without friction are a winning strategy”
Jon Aristi may not have a lot of experience in the videogame industry, but his experience in the world of consultancy, software, and Knowledge Management for big companies have made him one of the most interesting mentors to come to the F2P Campus in Vitoria-Gasteiz.
Jake Bales, Vice President of Game Design at Scopely: “The only way to convince people to spend time in your game is by having the most delightful experience possible”
Among his successes at Scopely, where Jake Bales holds the position of Vice President of Game Design and General Manager, are games like Yahtzee with Buddies, a free-to-play title which, after seven years on the market, is experiencing its peak in terms of revenue (top 40 grossing in the US) and players.
Amir Rajan, indie game developer: “Don’t go for the general public, find a niche in the market and make something that they would love”
Leaving a ‘real’ job in the corporate world to fulfil your childhood dream is never easy, but if there’s anyone who can tell us how to do it, it is, without a doubt, Amir Rajan.
In an App Store where it would seem that only the big companies and their mass-market games could survive, Rajan has managed to find a niche for his independent, alternative games.
Alberto Toledo, Monetization Manager at AxesInMotion: “Designing a balanced economy is key for the success of a free-to-play game”
It’s not every day that you’re lucky enough to talk to the Head of Publishing at AxesInMotion; that’s why we couldn’t miss the opportunity to interview Alberto Toledo during his stay as a mentor at the F2P Campus in Vitoria-Gasteiz.
Meet the team: Vectormonk, the creators behind Dungeon Card Hero
With members from Ukraine and the Czech Republic, Vectormonk is one of the most international teams that have taken part in the F2P Campus. Dungeon Card Hero may be one of their first games as a team, but Anna Onyshchenko (analytics and QA), Danylo Syrotynskyi (programmer), Vitaliy Onyshchenko (game designer and producer) and Mike (artist) have extensive experience in the videogame industry.
Meet the team: Cogoo, the creators behind Oh My Princess
When Geonhee Han, Sungjun Lim, Yewon Lee and Heyme Kim started working on Oh My Princess in their native South Korea, they surely didn’t imagine that they would end up spending three months in Vitoria-Gasteiz. It has been an adventure as exceptional as the story they want to tell in their game: to raise a little princess from childhood until she becomes a woman. All by completing match-three puzzles like those in Candy Crush.
Meet the team: GiantFox, the creators behind Rise of Titans
No-one ever said that making videogames was easy and at GiantFox they know it firsthand. That’s why we couldn’t resist finding out more about Rise of Titans and their experience during its development.
Meet the team: Garage51, the creators behind Demon Blade
After several months of working day and night on their game, it’s time to get to know the people behind this project and see what makes Demon Blade so special.
Meet the team: Etorki Games, the creators behind Evil Nun
Since launching Evil Nun, the project Etorki Games brought to the F2P Campus in Vitoria-Gasteiz, the response from the community and influencers has been overwhelming: The game has been downloaded more than 1.000.000 times.