Mentors

News for MENTORS category.
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Hao Su Wang, from iQiyi: “You have to adapt games if you want them to succeed in China.”

2018-08-28T10:20:38+00:00August 28th, 2018|Mentors|

When Hao Su Wang was finishing his Master’s in Marketing & Strategy of Packaging in 2008, he surely didn’t imagine that 10 years later he would be an expert in game publishing and production. It all started by chance while he was looking for an internship in order to complete his Master’s. “I threw my CVs around in France and a small game company in Marseille accepted my CV and gave me an offer. And there I started my gaming career”, says Wang.

Everguild: “The marketing of a free-to-play game begins with listening to what players want and incorporating it”

2018-08-16T10:53:17+00:00August 21st, 2018|Mentors|

When siblings Isabel and Andrés Tallos set about creating Age of Aces, an arcade game for mobiles based around World War II planes, with another partner in 2012, they surely didn’t imagine that they would become experts in the free-to-play industry.

Nacho Pintos, Lead Game Designer for King: “Free-to-play games pose a great risk but at the same time they can generate a lot of profit.”

2018-07-30T10:05:18+00:00July 30th, 2018|Mentors|

When Nacho Pintos burst into the videogame industry eight years ago with Flee, a game that emulates the old Nintendo Game & Watch games, he was fulfilling his childhood dream. After years as a software engineer he took the leap and turned the final project of his post-graduate course in videogames into a title acclaimed by critics and players alike. 

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